I spoke to Daniel Matros the other night and was told a "massive" (and he meant massive) patch was due before the end of January, most likely meaning sometime at the end of this week. I confirmed with other sources but they wouldn't go into details. From the understanding, the patch list was several pages long and contained everything from gameplay balancing to technical fixes and from what someone hinted, netcode "improvements". This is a patch that had been in the works one or two weeks since release and as people returned to work, it became more and more complex. I still however, fail to understand why they did not push fixes as they were produced over time. It'll be interesting to see, and only time will tell, how stable the build will be. With how many changes are being made, I think the player base will face challenges for at least one or two weeks as a few hotfixes might be pushed.