The tweaker once more. As the other thread has been hijacked here is a new one. After 50% of the community bashed me for making it public, then the other 50% bashed me for taking it down, I've decided to upload it again. A lot is said on bfeditor already: http://www.bfeditor.org/forums/index.php?showtopic=15732 I realized that I should not have taken it down in the first place as it is simply a mod tool. Still, please mod responsibly. The sad reality is that DICE did not code Battlefield 3 properly. In this instance of the franchise, with comparison to previous games, the majority of configurations were established on the client side of the game. To make matters worse, DICE did not configure the gameâ€™s iteration of Punkbuster to check the MD5 hash. This gives us the ability to modify content to our wishing through simple Python scripts, while having the ability to freely implement such modifications on ranked multiplayer servers. The modification tool I am presenting you today is relatively simple and limited tool. So far, it has been optimally used to modify graphical settings originally set by DICE. However, it does have the ability to do more; something I will not get into. Currently, the worst thing I can see occurring is being kicked from a server while using modified files, as it was handled in Battlefield 2. On the other hand (As far as I know) injectors might get you banned instantly, though I am fairly ignorant when it comes to hacks. The intent of this tool is for players to modify settings in the singleplayer campaign, allowing them to enjoy the potential of the Frostbyte 2 engine. I am also working together with the staff at Symthic, allowing them to do controlled testing. With the release of this toolset, I am making a statement that I will not deprive the community of their rights to enjoy the game. Most importantly however, I want to bring to light the flaws that DICE has created in part due to laziness and arrogance. If you are willing to modify values, make sure to read the instructions below. I will however, not take responsibility for anything that can be done with these tools. The ability to modify these files has been there since day one. While it might not have been as simple as I am making it by providing a GUI, something as simple as a Phyton script was able to extract and modify these values. The Python script can be found here: http://www.bfeditor.org/forums/index.php?showtopic=15531&st=0 As a matter of fact, the ability to use these values to alter multiplayer settings were not brought to light until I realized that Battlefield 3â€™s anti-cheat system did not check for modified file content. Testing modifications on live multiplayer was something I never even dreamed of. There's one thing I ask of you however, and that is documenting your changes. E.g. when you post a video or screenshots with some color tweaks I'd appreciate it if you at least tried your best to document these changes to make life easier for everyone.