Here's the sniper class thread of suggestions to make Snipers better in BF4 as in BF3 the recon class is underpowered. First thing, the Recon class should be splitted into two classes: Sniper: Long Range Marksman -Sniper Rifle -9mm Pistol silenced (silencer mandatory) -Binoculars/Soflam portable (with range finder and zoom varying from 8x to 36x, a la Far Cry 3 camera) -Ghillie suit (with choice to custom it with various colors, anti-IR, and if in bushes/dirt you can't be spotted) -Claymores x2 (they don't disappear if you die) -Smoke Grenades -Knife Unique Attachements: 6X,8X,12X, 20X Scope Recon: Special Forces -Carbine/PDW/Shotgun -9mm Pistol -Small UAV/T-UGS (portable, with the ability to place it.) -C4/Radio spawn -Flashbangs -Knife Unique ability of increasing the time enemies he spots stays spotted Maximum range of bolt action rifles should be based off their caliber. Maximum achievable range should be 3000/4000 metres. The farthest sniper kill ever in real life is of 2800 metres. Watch BF3's longest headshots and you will se 6000 metres. Twice as much as the longest ever? I find it improbable, if not impossible. With this range cap, 20x scopes could be possible, as we won't see snipers from 6km trying to kill stationary targets. Bullet drop should be similar to BC2's one (bullets weren't big as tank shells and they dropped much more less. Every sniper rifle should have its own reticules, as it was in BC2, making the choice harder and more personal, and also making them look sexier. the Soflam for the sniper would work in a completely different way. First, it should be portable, it should have an incorporated range finder, zoom varying from 8x to 36x (so you can zoom as you want, using every different level of zoom) and its laser wouldn't be like in BF3 where it shines red. It wouldn't shine unless you are targetting a vehicle. It should also have the ability to target every place you want and it appears in mortars mini-map and increases accuracy and damage the mortar makes in the designated area. The Barrett M82A3 from BF3's campaign should be in BF4, there I list what could be the positive and negative points about a .50 caliber rifle in BF4. Positive points: -Very little bullet drop -Fastest travelling shots among all snipers -70 RPM -Suppression effects last more and are more evident (a la BF3 Fault line trailers sniper) -OHK to chest (until 100m) and head at every distance -Can destroy helicopters in 5-6 hits, jets in 3 hits, jeeps in 2 hits -Bullets go through walls and make big holes -Can still earn headshot bonuses but it is capped at 1000 points (headshot distance still shows) -Can use the bipod at higher surfaces so you can't only shoot when prone when using it Negative points: -Very long reload -Great muzzle flash -Very loud -Long time to aim -You can aim only when you prone -Has high recoil so it would be better to have a bipod -Every movement speed is halved -Can't be silenced -You don't carry grenades -You carry one less mag -Mags replenish slower from ammunition box -Takes more to switch to pistol or knife and to reswitch Unlocks: Every factions Snipers start with a bolt action rifle. Then as they rank up the class they gain access to more rifles, including .50 caliber and semi-auto high power ones, for example M110. Then Snipers unlock their tools and last unlock should be the ghillie suit. While the other tools would be easy and fast to unlock, unlocking ghillie suit should harder and slower, as it will then be an important tool for the snipers. They will be able to equip it in the camo changing menu, having 3 different colors for it (woodland, desert and snow) while also still having the choice of equipping normal outfit and customize it with different colors (for urban maps). Attachments: Every sniper rifle has its own optic and reticule. Standard optic is 8x. 10 kills unlock laser sight, 20 kills unlock less sway attachment, 30 kills unlock faster bolt pull, 40 kills unlock silencer, 50 kills unlock 12x scope, 60 kills unlock precision barrel, 70 kills unlock FMJs, 80 kills unlock bigger magazines, 90 kills unlock bipod, 100 kills unlock 20x scope. (every attachment is questionable so ask me and suggest me changes) Also you can't equip low power scopes to semi-auto snipers like the M110. Points: Heashot distances still gives points based on the distance, except for .50 calibers where its capped at 1000m (while it still shows the distance). Soflam spotting vehicles: 30 points Soflam spotted vehicle gets destroyed: 50 points Soflam marked area gets a kill for the mortar: 20 points MAV spots an enemy: 30 points MAV sensor bonus: 50 points T-UGS spots an enemy: 20 points T-UGS sensor bonus: 40 points THERE SHOULDN'T BE ANY SCOPE GLINT Suggest and question everything you read. I will edit the thread reading your suggestions. I DON'T WANT IN ANY WAY THE SNIPERS TO BE OVERPOWERED.